1. Pengertian Narrative Text
Narrative text is a text that tells a story or series of events, usually to entertain the readers and sometimes to give a moral lesson.
Narrative text adalah teks yang menceritakan sebuah cerita atau rangkaian kejadian, biasanya bertujuan menghibur pembaca dan memberikan pesan moral.
Contoh:
Fairy tales
Folktales
Legends
Fables
Myths
Short stories
Fantasy stories
Fiction stories
2. Tujuan Narrative Text
Narrative text memiliki beberapa tujuan:
To entertain the readers – menghibur pembaca.
To tell a story – menceritakan sebuah kisah.
To give a moral lesson – memberikan pesan moral.
To teach values – mengajarkan nilai-nilai kehidupan.
3. Generic Structure
Narrative text biasanya memiliki 4 bagian utama:
Struktur
Penjelasan
Orientation
Memperkenalkan tokoh, tempat, dan waktu
Complication
Muncul masalah atau konflik
Resolution
Masalah mulai diselesaikan
Reorientation/Coda
Penutup atau pesan moral, jika ada
Contoh sederhana:
Orientation
Once upon a time, there was a young programmer named Raka. He lived in a small village and loved creating computer games.
Complication
One day, his computer suddenly stopped working. He had an important game project to finish.
Resolution
Raka checked the computer carefully. He discovered that the problem was caused by a damaged cable. After replacing it, his computer worked again.
Coda
Raka learned that patience and problem-solving skills were important.
4. Language Features
Narrative text memiliki ciri kebahasaan sebagai berikut:
A. Simple Past Tense
Karena biasanya menceritakan kejadian yang sudah terjadi.
Pattern:
(+) Subject + Verb 2 + Object
Raka created a game.
(-) Subject + did not + Verb 1
Raka did not give up.
(?) Did + Subject + Verb 1...?
Did Raka solve the problem?
Contoh Verb
Verb 1. Verb 2
go. went
see. saw
find. found
make. made
create. created
play. played
help. helped
discover. discovered
build. built
write. wrote
B. Action Verbs
Kata kerja yang menunjukkan aktivitas.
Contoh:
walked
ran
opened
created
found
searched
helped
solved
discovered
fought
C. Time Connectives
Kata penghubung waktu.
Contoh:
Once upon a time
One day
Then
After that
Suddenly
Finally
In the end
Contoh:
One day, Raka found an old laptop.
Then, he turned it on.
Suddenly, the screen went black.
Finally, he fixed the problem.
D. Adjectives
Digunakan untuk menggambarkan tokoh, tempat, atau benda.
Contoh:
brave
clever
kind
beautiful
mysterious
dangerous
old
powerful
Raka was a clever and brave programmer.
E. Direct Speech
Narrative text sering menggunakan percakapan langsung.
Contoh:
"I will solve this problem," Raka said.
5. Narrative Text Bertema PPLG
Agar lebih dekat dengan jurusan PPLG, cerita dapat menggunakan konteks:
💻 Programming
🎮 Game Development
🖥️ Computer
🤖 Artificial Intelligence
🌐 Website Development
🔐 Cybersecurity
📱 Mobile Application
6. Contoh Narrative Text PPLG
The Young Game Developer
Orientation
Once upon a time, there was a student named Dika. He was a student at a vocational school and loved programming. His dream was to become a professional game developer.
Complication
One day, Dika decided to create his first mobile game. He worked on the project for several weeks. However, one night, his computer suddenly crashed. Unfortunately, he had not saved his latest project.
Dika felt disappointed. He wanted to give up.
Resolution
After taking a short break, Dika tried to solve the problem. He checked his files and discovered an automatic backup on his computer. Fortunately, he recovered most of his project.
Dika continued working and finally completed his game.
Coda
Dika learned an important lesson: never give up and always make a backup of your work.
7. Vocabulary
English. Indonesian
developer. pengembang
programmer. pemrogram
game. gim
application. aplikasi
computer. komputer
project. proyek
file. berkas
backup. cadangan
code. kode
website. situs web
problem. masalah
solution. solusi
create. membuat
develop. mengembangkan
solve. menyelesaikan
recover. memulihkan
complete. menyelesaikan
dream. impian
Narrative Text = Story
Tujuan:
👉 To entertain and give a moral lesson.
Structure:
👉 Orientation → Complication → Re
solution → Coda
Tense:
👉 Mostly Simple Past Tense
Keywords:
👉 Once upon a time, one day, then, suddenly, after that, finally.
PPLG Context:
👉 Programmer – Coding – Game – Application – Website – Computer – Technology.

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