Narrative Text



1. Pengertian Narrative Text

Narrative text is a text that tells a story or series of events, usually to entertain the readers and sometimes to give a moral lesson.

Narrative text adalah teks yang menceritakan sebuah cerita atau rangkaian kejadian, biasanya bertujuan menghibur pembaca dan memberikan pesan moral.

Contoh:

Fairy tales

Folktales

Legends

Fables

Myths

Short stories

Fantasy stories

Fiction stories

2. Tujuan Narrative Text

Narrative text memiliki beberapa tujuan:

To entertain the readers – menghibur pembaca.

To tell a story – menceritakan sebuah kisah.

To give a moral lesson – memberikan pesan moral.

To teach values – mengajarkan nilai-nilai kehidupan.

3. Generic Structure

Narrative text biasanya memiliki 4 bagian utama:

Struktur

Penjelasan

Orientation

Memperkenalkan tokoh, tempat, dan waktu

Complication

Muncul masalah atau konflik

Resolution

Masalah mulai diselesaikan

Reorientation/Coda

Penutup atau pesan moral, jika ada

Contoh sederhana:

Orientation

Once upon a time, there was a young programmer named Raka. He lived in a small village and loved creating computer games.

Complication

One day, his computer suddenly stopped working. He had an important game project to finish.

Resolution

Raka checked the computer carefully. He discovered that the problem was caused by a damaged cable. After replacing it, his computer worked again.

Coda

Raka learned that patience and problem-solving skills were important.

4. Language Features

Narrative text memiliki ciri kebahasaan sebagai berikut:

A. Simple Past Tense

Karena biasanya menceritakan kejadian yang sudah terjadi.

Pattern:

(+) Subject + Verb 2 + Object

Raka created a game.

(-) Subject + did not + Verb 1

Raka did not give up.

(?) Did + Subject + Verb 1...?

Did Raka solve the problem?

Contoh Verb

Verb 1.             Verb 2

go.                     went

see.                    saw

find.                  found

make.                made

create.               created

play.                   played

help.                   helped

discover.            discovered

build.                   built

write.                   wrote

B. Action Verbs

Kata kerja yang menunjukkan aktivitas.

Contoh:

walked

ran

opened

created

found

searched

helped

solved

discovered

fought

C. Time Connectives

Kata penghubung waktu.

Contoh:

Once upon a time

One day

Then

After that

Suddenly

Finally

In the end

Contoh:

One day, Raka found an old laptop.

Then, he turned it on.

Suddenly, the screen went black.

Finally, he fixed the problem.

D. Adjectives

Digunakan untuk menggambarkan tokoh, tempat, atau benda.

Contoh:

brave

clever

kind

beautiful

mysterious

dangerous

old

powerful

Raka was a clever and brave programmer.

E. Direct Speech

Narrative text sering menggunakan percakapan langsung.

Contoh:

"I will solve this problem," Raka said.

5. Narrative Text Bertema PPLG

Agar lebih dekat dengan jurusan PPLG, cerita dapat menggunakan konteks:

💻 Programming

🎮 Game Development

🖥️ Computer

🤖 Artificial Intelligence

🌐 Website Development

🔐 Cybersecurity

📱 Mobile Application

6. Contoh Narrative Text PPLG

The Young Game Developer

Orientation

Once upon a time, there was a student named Dika. He was a student at a vocational school and loved programming. His dream was to become a professional game developer.

Complication

One day, Dika decided to create his first mobile game. He worked on the project for several weeks. However, one night, his computer suddenly crashed. Unfortunately, he had not saved his latest project.

Dika felt disappointed. He wanted to give up.

Resolution

After taking a short break, Dika tried to solve the problem. He checked his files and discovered an automatic backup on his computer. Fortunately, he recovered most of his project.

Dika continued working and finally completed his game.

Coda

Dika learned an important lesson: never give up and always make a backup of your work.

7. Vocabulary

English.              Indonesian

developer.        pengembang

programmer.    pemrogram

game.                  gim

application.        aplikasi

computer.          komputer

project.               proyek

file.                      berkas

backup.               cadangan

code.                    kode

website.             situs web

problem.            masalah

solution.              solusi

create.                  membuat

develop.              mengembangkan

solve.                    menyelesaikan

recover.                memulihkan

complete.            menyelesaikan

dream.                  impian


Narrative Text = Story

Tujuan:

👉 To entertain and give a moral lesson.

Structure:

👉 Orientation → Complication → Re

solution → Coda

Tense:

👉 Mostly Simple Past Tense

Keywords:

👉 Once upon a time, one day, then, suddenly, after that, finally.

PPLG Context:

👉 Programmer – Coding – Game – Application – Website – Computer – Technology.

Post a Comment for "Narrative Text"